Games in the world: the growing role of Web services platforms for games and serious games
Google Tech Talk June 14, 2010 Summary of Ben Sawyer, co-founder, president, Digitalmill presented. Video games have always been a store at the forefront of technology and change. Today, however, a playground in the living room, and traditional forms and platforms to play together throughout. to do with the rise of serious games, the use of video games and gaming technology in areas beyond entertainment, there is an even greater commitment to change the way video gamesThe integration with the platforms and systems that previously were never for the development of the game. Considering that the games move more malignant forms, covering entertainment, and non-entertainment fields, we must define and understand this level of activities and technologies that can help. What new models, design and technical standards do exist, are and remain essential for a world in every place to play? Based on experience with large organizationsnon-traditional form of games and analysis of the commercial game industry, this discussion highlights not only the widest range of gaming activities, but where there are needs and opportunities, especially for Web services platforms and innovative platforms that support did better in the slower, the preponderance of the games to everyday life. The slides can be found here: www.bit.ly
http://www.youtube.com/watch?v=XPaCwjhZ2aY&hl=en
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